I’m restructuring the chesstree.net code so that it uses databases properly, and that takes some time.
To the new version, I will put the existing and new features one by one:
1. Saving and loading custom trees
2. Stockfish engine to calculate new good moves and evaluate the tree
3. Add the trees that are compiled from games of different skill levels
4. Import, export, search etc.
The new version will be available (link coming later) while it’s being built. I’m hoping May 2018.
5. Replacing the old chesstree.net with the new version, after it has everything the old ct.net has.
- UI rework. The interface is a bit confusing
- Expanding the opening statistics database
- I’m looking into using data from ~170 million blitz games from FICS games. The current database is tiny compared to this.
- Computer analysis for positions
Other requested features that I will be doing at some point:
- Handling transpositions
- More mobile-friendly site
- Tweaks to the usability of the tree
- Button to pan to current position in the tree
- A way to shrink/collapse long branches in the tree
- Changing the coloring scheme so that distinguishing your own openings from other data is easier
- Way to open multiple branches simultaneously
Further in the future
- Connecting chesstree.net with a chess server, so that you can import your games directly for analysis
30 Aug 2016 – Lines to tree nodes are now cones. Color scale takes ties into account.
30 Aug 2016 – Button for replaying last 4 moves.
30 Aug 2016 – Panning is now more dynamic and less buggy.
4 Aug 2016 – Bugfix: Default opening names no longer get saved with custom trees